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![]() I think this makes the waves much more boring since you only focus on placing units or bombs on a cooldown instead of placing more towers and upgrading them mid-wave. You also can't place towers during waves, only the "Tactic" units (stuff like dropping explosive barrels, or placing friendly units down, like in Kingdom Rush games). The upgrade currency is pretty limited, but lets you upgrade the tower (instead of the regular currency like it used to). And instead of gaining currency to buy towers by defeating enemies during waves, you just get a lump sum at the end of the wave along with a few "upgrade" currency. Unfortunately the game doesn't show you a cooldown so you just have to wait for the flashing arrows to appear to let you know you can tap it to trigger the special.Ī big change from Kingdom Rush is that every level seems to only be 3 waves (at least so far, I'm about a dozen levels in I think). ![]() This can be an AOE effect, faster damage, etc. And the placement freedom has a usability issue where you can place towers REALLY close together, so it can be hard to tap them when their special move is ready.Įach tower has a "Special" it can perform when you tap it. You still end up sticking towers in the same spots (corners, around curves, places where you can make choke points, etc.). On one hand this might make you feel like you have more freedom with tower placement, but not really. Instead of specific spots to put towers, the game lets you put them down manually yourself. I'm a huge Kingdom Rush fan, it's probably my favorite franchise on mobile, and Junkworld is definitely an offshoot of it, but different in a lot of way and sadly mostly for the worse. ![]() ![]() and not sure how I'm feeling about it yet. ![]() I just started playing Junkworld (renewed my Apple Arcade just for it). ![]()
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